Zen Bound 2 is a great title that continues the solid foundation set out by its predecessor. For this new release, it has been exclusively mixed in 5.1 splendidness by the electronic artist Ghost Monkey. This already great package is backed up with a sublime, enveloping soundtrack which is in keeping with the games aura. I soon found this became my preferred input method and although the touchscreen works perfectly well I just felt the physical buttons were a little too cumbersome. The game runs smoothly and the inclusion of motion control really adds and lifts the whole experience. It was always a pretty looking title even on mobile but thanks to the Switch’s screen it looks even better in handheld mode and just as nice when docked. Visuals are beautifully crafted, from the menu screens which offer a level select in the form of paper lanterns on trees to the realistic, tactile, wooden objects which wait in each area. To its credit, Zen Bound 2 is a game you can play for a moment and make decent progress or get lost in its tranquillity for hours on end without even realising. Each level has three target scores to achieve – minimum, medium and maximum, which can bring a surprising amount of complexity to the game. Many of the levels are quick and easy to beat but the real fun comes in the challenge of getting the required target score using a limited length of rope. The game mechanic is simple yet pure genius, making you rotate a rope around the given object and subsequently painting the surrounding area that comes into contact with it. Zen Bound 2 is more of the same which is perfectly OK with me, it features over 100 levels each of which contains a different size and shaped object to overcome. Sequel of the 2009 cult indie hit by Secret Exit in-which the aim of the game is to paint a variety of objects by wrapping them up. Of course, though this isn’t always as simple as you might think and that brings me neatly back to Zen Bound 2. In Nintendo’s the mini-game players frantically rotate the Joy-Con in an attempt to unravel chains surrounding a treasure chest in the quickest time possible, it was relatively fun and helped to showcase the versatility of the new hybrid console. Other than that this is one awesome game that comes at a small price.You could be forgiven in thinking that Zen Bound 2 is a copy of the Treasure Chest mini-game from Nintendo’s 1-2-Switch just released as a standalone game but that isn’t true at all. If I were to complain about this at all it would be the inconsistent difficulty that jumps around, the game lacks any type of mode like time attack, plus you can only play in short bursts because you will get bored after a while. I highly recommend this to any puzzle fan hardcore or casual. There is some nice relaxing background music playing, but overall the game impresses on sheer originality. There is nothing out there like this and you will have hours of fun here. That’s pretty much all there is to the game, but being such a unique puzzle game makes it great. Some are easy and some are hard with lots of arms, legs, or pieces that can easily be covered up or roped off on accident. Some figures have nails that you can use to redirect the rope, but the art of this is how well you can wind the rope and cover the whole object. The physics are great with rope sliding off corners and falling into place as it should. When you wind the rope it will turn a painted color, but be careful because if you wind the rope tight that’s lifted off the figure you can’t get underneath. As you work your way up a tree you have three goals for each figure by covering 70%, 85%, and 99% of the allotted rope. While the graphics don’t push anything the wooden figure models are nice and varied, but this is a more challenging puzzle game than you think. Who would have thought winding rope on a wood figure would be fun? The guys at Secret Exit did and this is some simple fun here.
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